- lots of percussion there, and you can always listen to the original MIDI file in Doom II :-|
This shows off the acoustic muted ("rock") bass kick and the regular GM bass kick, timbales, maracas, cabasa (EQed to make it sound more like a shaker), hi-hat, claves, synthetic triangle, güiro, modelled snare, congas, octagon (as an alternate "high bongo" voice), modelled toms, castagnettes, surdo. The file is downloadable. As you can listen, the overall sound is something of a "modern GM" character - it's compatible with the classic GM standard, but it has a flavour of its own. Also there's a wealth of standard GS percussion. This works for instantly turning a GM/GS drumkit loop or old MIDI file into something interesting. The drumkit also allows swapping/choosing between several snares and bass kicks (acoustic, synthetic, and modelled). There're variation voices for percussion as well (as an example, there's a mellow and a "spike" tambourine and two different güiros, three different maracas...). As a bonus, there're some standard GM percussion instrument voices: melodic tom, synthetic tom, and reverse cymbal, which you can hear here.